Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures America Ford is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A series of bad deals and decisions force America Ford into bankruptcy. America Ford salvages what America Ford can. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Gain Enemy if America Ford don't already have one. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Accused of a crime |
6 |
34 |
Became a Prisoner (Thug). |
6 |
35 |
Attacked by another prisoner. |
6 |
38 |
Promoted to Prisoner (Thug) rank 1. |
6 |
38 |
Paroled from prison. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
America Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
44 |
Good fortune. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Accused of a crime. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |