Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Expand the field of Streetwise, but gain a Rival in Anne Perez's former tutor. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Anne Perez have no idea what happened to Anne Perez – they found Anne Perez's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Anne Perez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Birth or Death involving a family member or close friend. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |