Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Accepted a deal with criminal or other figure under investigation. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Accused of a crime |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
31 |
Persecuted by a prison gang. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
37 |
Vocational Training. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Contact with Government. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
9 |
47 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
49 |
Accused of assaulting a prison guard. |
10 |
51 |
Continued as Prisoner (Inmate). |
10 |
52 |
Special Duty. |
11 |
55 |
Switched to Prisoner (Thug) with previous rank. |
11 |
57 |
Lightly injured, no permanent damage. Fully recovered. |