Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
26 |
A crime lord considers Arianna Weaver his protégé. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Arianna Weaver went above and beyond the call of duty. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Arianna Weaver secretly provide religious rites for a dying leader or noble, although they do not share Arianna Weaver's faith. Gain an Ally in the family and a Rival who disagrees with Arianna Weaver's choice. |
6 |
38 |
Voluntarily left Holy Warrior |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Arianna Weaver is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Arianna Weaver refused an offer of inducements to betray Arianna Weaver's faith. Gain 1 enemies. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Arianna Weaver aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
59 |
Gained a contact. |
11 |
59 |
Forced to muster out. |