Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Arlene Moore don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Arlene Moore easily defeat. |
5 |
35 |
Gain Enemy if Arlene Moore don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Drafted into Cavalry |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
46 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
46 |
Became a Scout (Courier). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Arlene Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
58 |
Arlene Moore secretly provide religious rites for a dying leader or noble, although they do not share Arlene Moore's faith. Gain an Ally in the family and a Rival who disagrees with Arlene Moore's choice. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |