Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Nearly killed. Owe 25,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Gained a contact. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Arlie Peterson join a gambling circle on board. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Arlie Peterson is blamed for an accident that causes the death of several crew members. Arlie Peterson's guilt drives Arlie Peterson to excel. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Severely injured. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Attacked by enemies that Arlie Peterson easily defeat. |
9 |
48 |
Gain Enemy if Arlie Peterson don't already have one. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Arlie Peterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |