Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Gain Enemy if Audrey Lambert don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Gain Enemy if Audrey Lambert don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Intelligence). |
7 |
45 |
Audrey Lambert's work ends up coming home with Audrey Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Rogue (Thief). |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
55 |
Find valuable salvage. |
10 |
56 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
56 |
Continued as Drifter (Barbarian). |
11 |
60 |
Find Ancient Technology. |