Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Win a prestigious prize for Aurore Galway's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Physician) rank 4. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Amnesia. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Aurore Galway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Agent (Intelligence). |
8 |
49 |
Aurore Galway's work ends up coming home with Aurore Galway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Became a Scout (Courier). |
9 |
52 |
Aurore Galway's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
53 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
53 |
Became a Merchant (Broker). |
10 |
56 |
Moved to a new world. |
10 |
57 |
Promoted to Merchant (Broker) rank 1. |