Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Worker). |
2 |
30 |
Betty Fletcher learn something Betty Fletcher should not have – a corporate secret, a political scandal – which Betty Fletcher can profit from illegally. |
3 |
31 |
Continued as Citizen (Worker). |
3 |
32 |
A revolution, attack or other unusual event throws Betty Fletcher's life into chaos, forcing Betty Fletcher to leave the planet. |
4 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Betty Fletcher have been following false teachings! |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Betty Fletcher spend a great deal of time on the fringes of Charted Space. |
6 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Betty Fletcher have no idea what happened to Betty Fletcher – they found Betty Fletcher's ship drifting on the fringes of friendly space. |
7 |
46 |
Promoted to Scout (Surveyor) rank 2. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Courier) with previous rank. |
8 |
50 |
Psychologically damaged by Betty Fletcher's time in the scouts. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Find valuable salvage. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |