Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
A crime lord considers Betty Henry his protégé. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Betty Henry spend months in the dangerous criminal underworld. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
35 |
Betrayed by a friend. One of Betty Henry's Contacts or Allies betrays Betty Henry, ending Betty Henry's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
Perform an exemplary service for the scouts. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
Betty Henry's ship is ambushed by enemy vessels. Betty Henry successfully ran to the jump point. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Spend several years jumping from world to world in Betty Henry's scout ship. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
48 |
Good fortune |
9 |
51 |
Promoted to Scout (Surveyor) rank 2. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
55 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |