Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Birtie Lewis botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Birtie Lewis's ship is damaged, and Birtie Lewis have to hitch-hike Birtie Lewis's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Birtie Lewis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Voluntarily left Engineer/Gunner |
5 |
33 |
Became a Scholar (Physician). |
5 |
34 |
Entangled in a bureaucratic or legal morass that distracts Birtie Lewis from Birtie Lewis's work. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
42 |
Win a prestigious prize for Birtie Lewis's work. |
7 |
45 |
Promoted to Scholar (Physician) rank 1. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
Good fortune |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Attempted a risky adventure and was sent to prison. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Became a Prisoner (Fixer). |
10 |
54 |
Assigned to difficult or backbreaking labour. |