Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Brandie Winn's ship is damaged, and Brandie Winn have to hitch-hike Brandie Winn's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Abuse Brandie Winn's position for profit. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
27 |
Refuse to abuse Brandie Winn's position for profit. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Special assignment or duty on board ship. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
Good fortune |
6 |
41 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Voluntarily left Line/Crew |
7 |
41 |
Failed to qualify for Intelligence (Agent). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Accused of a crime |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Became a Prisoner (Thug). |
10 |
57 |
Disgraced. Word of Brandie Winn's criminal past reaches Brandie Winn's homeworld. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |