Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Entertainer (Performer). |
2 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
29 |
Promoted to Entertainer (Performer) rank 1. |
3 |
29 |
Voluntarily left Performer |
3 |
29 |
Failed to qualify for Physician (Scholar). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
34 |
Carmela Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Carmela Clarke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Contact with Government. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Carmela Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Explorer (Scout). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Given advanced training in a specialist field |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Carmela Clarke's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |