Captain Carmella Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 60 F 1 (-2) 3 (-1) 2 (-2) 10 (1) 8 (0) 10 (1)132A8A
Insane, Easily led, Conspicuous
 
Skills
Advocate 1
Animals 0
Astrogation 2
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Melee (Grapple) 1
Recon 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Drifter Barbarian 01
Agent Law Enforcement Rookie01
Navy Line/Crew Captain5 / 26
 
Name Type Affinity Enmity Power Influence Species
John Legge Contact 2 0 0 0 Dolphin, Imperium (F/29)
Chas Aubert Contact 0 1 2 0 Murrissi (M/58)
Lawson McNab Enemy 0 4 2 2 Murrissi (M/17)
Mack Steeves Enemy 0 4 0 2 Murrissi (M/50)
Gracie Chambers Rival 0 0 0 3 Murrissi (F/89)
Relationship becomes more moderate. Enemy becomes a rival.
Ebsaspe As Contact 2 0 0 2 Bwap (F/28)
Ebsaspe As is actually an organisation such as a political movement or modest sized business.
Eda Baker Enemy 0 2 3 0 Thaggeshi (F/27)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Established a network of contacts. Gain 2 contacts.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Befriended by a senior agent.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 Life ruined by a criminal gang. Gain the gang as an Enemy
4 27 Became a Drifter (Barbarian).
4 31 Suffer from a life-threatening illness.
5 31 Switched to Agent (Law Enforcement) with the new title Rookie.
5 33 Life ruined by a criminal gang. Gain the gang as an Enemy
6 33 Became a Navy (Line/Crew) with the new title Crewman.
6 37 Carmella Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 37 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Engineer/Gunner (Navy).
7 37 Continued as Navy (Line/Crew).
7 38 Vessel participates in a diplomatic mission.
7 38 Gain a contact.
7 41 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
8 41 Continued as Navy (Line/Crew).
8 45 Commanding officer takes an interest in Carmella Ray's career.
8 45 Commissioned in Navy (Line/Crew) with the new title Ensign.
8 45 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
9 45 Continued as Navy (Line/Crew).
9 48 Carmella Ray join a gambling circle on board.
9 49 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
10 49 Attempted to change assignments.
10 49 Failed to qualify for Flight (Navy).
10 49 Continued as Navy (Line/Crew).
10 52 Carmella Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10 53 Forced to continue current assignment
10 53 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
11 53 Continued as Navy (Line/Crew).
11 57 Advanced training in a specialist field.
11 57 Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain.
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