Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Catharine Hopkins is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Catharine Hopkins into bankruptcy. Catharine Hopkins salvages what Catharine Hopkins can. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
36 |
Backstab a fellow rogue for personal gain. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
43 |
Became a Citizen (Worker). |
8 |
44 |
Advanced training in a specialist field. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
48 |
Advanced training in a specialist field. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Promoted to Citizen (Worker) rank 1. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
56 |
Catharine Hopkins's business expands, Catharine Hopkins's corporation grows, or the colony thrives. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |