Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Commanding officer takes an interest in Cecile Sherris's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
Cecile Sherris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Entertainer (Artist) rank 1. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
46 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Artist) rank 2. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
48 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
51 |
Promoted to Entertainer (Artist) rank 3. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Entertainer (Artist). |
10 |
54 |
Gain a patron in the arts. Gain an Ally |
10 |
55 |
Promoted to Entertainer (Artist) rank 4. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Continued as Entertainer (Artist). |
11 |
57 |
Criticised a questionable political leader on Cecile Sherris's homeworld, causing his downfall. Gain an Enemy |
11 |
57 |
An investigation, tour, project or expedition goes wrong, stranding Cecile Sherris far from home. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |