Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Claire Boyd's job. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
26 |
Claire Boyd learn something Claire Boyd should not have – a corporate secret, a political scandal – which Claire Boyd can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Claire Boyd's business expands, Claire Boyd's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Gained a contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Courier). |
6 |
39 |
When dealing with an alien race, Claire Boyd have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Accused of a crime |
8 |
44 |
Became a Prisoner (Inmate). |
8 |
46 |
Accused of assaulting a prison guard. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Prisoner (Inmate). |
9 |
49 |
Disgraced. Word of Claire Boyd's criminal past reaches Claire Boyd's homeworld. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
53 |
Defeated a prison gang. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Returned to Prisoner (Inmate). |
11 |
57 |
A guard takes a dislike to Claire Boyd. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |