Retired Lieutenant Claire Reid  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 60 F 2 (-2) 3 (-1) 1 (-2) 4 (-1) 6 (0) 9 (1)231469
Versatile
 
Skills
Admin 1
Advocate 1
Art (Creative) 0
Athletics 0
Diplomat 1
Electronics 0
Engineer (Power) 1
Gun Combat 0
Gunner (Ortillery) 1
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Medic 1
Melee (Blade) 1
Pilot 0
Recon 1
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant3 / 03
Citizen Colonist 01
Merchant Free Trader 02
Drifter Wanderer 02
Noble Diplomat Intern01
Believer Missionary/Humanitarian Project Leader33
 
Name Type Affinity Enmity Power Influence Species
Helen Nichols Rival 2 1 4 0 Dynchia (M/73)
Helen Nichols gains in power.
Sanford Weakman Rival 1 2 0 1 Sylean (M/30)
Sanford Weakman’s relationships have begun to affect the character.
Arlie Knight Rival 1 1 2 2 Geonee (M/57)
Arlie Knight is out of contact doing something interesting but not suspicious.
Cliff Vear Rival 1 2 3 2 Kargol (M/27)
Cliff Vear gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Refuse to abuse Claire Reid's position for profit.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Special assignment or duty on board ship.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Flight (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 30 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Forced to muster out.
4 30 Became a Citizen (Colonist).
4 34 A revolution, attack or other unusual event throws Claire Reid's life into chaos, forcing Claire Reid to leave the planet.
5 34 Became a Merchant (Free Trader).
5 38 Embroiled in legal trouble.
6 38 Continued as Merchant (Free Trader).
6 40 A series of bad deals and decisions force Claire Reid into bankruptcy. Claire Reid salvages what Claire Reid can.
7 40 Failed to qualify for Pirate (Rogue).
7 40 Became a Drifter (Wanderer).
7 43 Severely injured. Fully recovered. Owe 15,000 for medical bills.
8 43 Became a Noble (Diplomat) with the new title Intern.
8 44 Political manoeuvrings usurp Claire Reid's position. Gain a Rival.
9 44 Returned to Drifter (Wanderer).
9 48 Suffer from a life-threatening illness.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Claire Reid retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 52 Forced to continue current assignment.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Continued as Believer (Missionary/Humanitarian).
11 56 A notable academic consults with Claire Reid about a publication or documentary he is working on. Gain a Contact in academia.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Continued as Believer (Missionary/Humanitarian).
12 58 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired at age 60.
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