Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Became a Prisoner (Fixer). |
3 |
26 |
Accused of assaulting a prison guard. |
4 |
28 |
Switched to Prisoner (Thug) with previous rank. |
4 |
29 |
Assigned to difficult or backbreaking labour. |
5 |
32 |
Continued as Prisoner (Thug). |
5 |
35 |
Beaten by a prison gang. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Disgraced. Word of Clare Anderson's criminal past reaches Clare Anderson's homeworld. |
7 |
40 |
Continued as Prisoner (Inmate). |
7 |
41 |
Joined a prison gang |
8 |
44 |
Continued as Prisoner (Inmate). |
8 |
46 |
Persecuted by a prison gang. |
9 |
48 |
Continued as Prisoner (Inmate). |
9 |
52 |
Scarred. Owe 5,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Returned to Prisoner (Thug). |
10 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Returned to Prisoner (Inmate). |
11 |
60 |
A guard takes a dislike to Clare Anderson. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |