Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Clemmie Fletcher's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Clemmie Fletcher's Contacts or Allies betrays Clemmie Fletcher, ending Clemmie Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Clemmie Fletcher is caught in the periphery of a scandal. |
6 |
37 |
Demoted to Believer (Mainstream Believer) rank -1. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Someone more charismatic but less devout than Clemmie Fletcher has become Clemmie Fletcher's superior. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Clemmie Fletcher accepted an offer of inducements to betray Clemmie Fletcher's faith. Gain 240,000 in cash. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
Victim of a crime. |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Birth or Death involving a family member or close friend. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |