Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes wrong; Delphia Morgan and several others are captured and mistreated by the enemy. Gain Delphia Morgan's jailer as an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Delphia Morgan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
34 |
Advanced training in a specialist field. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Switched to Merchant (Broker). |
6 |
37 |
A good deal ensures Delphia Morgan is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Delphia Morgan's normal circles. Gain a Contact. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
56 |
Forced to muster out. |
11 |
56 |
Switched to Drifter (Barbarian). |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |