Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Risk Diana Lite's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Diana Lite is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Spent the college years partying. |
6 |
39 |
Dropped out of the merchant academy. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Diana Lite's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Failed to qualify for Pirate (Rogue). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Diana Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Diana Lite faith is shaken. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Diana Lite accepted an offer of inducements to betray Diana Lite's faith. Gain 90,000 in cash. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |