Retired Commander E-ta-a  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 60 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 3 (-1)111773
Fun to be around, Wavy hair, Impractical
 
Skills
Advocate 1
Animals 0
Athletics 0
Broker 2
Drive (Walker) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat 0
Gunner 0
Leadership 2
Mechanic 1
Melee (Blade) 2
Melee (Fencing) 1
Melee (Striking) 1
Pilot 0
Seafarer 0
Steward 1
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Commander4 / 05
Scout Courier 01
Citizen Corporate 01
Drifter Wanderer 01
Merchant Merchant Marine 4th Officer24
 
Name Type Affinity Enmity Power Influence Species
E-pakaath Wepa Enemy 0 2 2 0 Bwap (M/34)
Wa-kebes Weabka Ally 3 0 0 2 Bwap (M/35)
Wa-kebes Weabka fell on hard times.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Commanding officer takes an interest in E-ta-a's career.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Forced to continue current assignment
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Line/Crew).
2 23 E-ta-a join a gambling circle on board.
2 26 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
3 26 Continued as Navy (Line/Crew).
3 27 E-ta-a foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander.
4 30 Continued as Navy (Line/Crew).
4 33 Refuse to abuse E-ta-a's position for profit.
5 34 Continued as Navy (Line/Crew).
5 36 During a battle, defeat or victory depends on E-ta-a's actions. The ship suffers severe damage and E-ta-a is blamed for the disaster. E-ta-a is court - martialled and discharged.
6 36 Became a Scout (Courier).
6 40 Nearly killed. Owe 12,500 for medical bills.
7 40 Became a Citizen (Corporate).
7 42 A revolution, attack or other unusual event throws E-ta-a's life into chaos, forcing E-ta-a to leave the planet.
8 42 Failed to qualify for Merchant Marine (Merchant).
8 42 Became a Drifter (Wanderer).
8 43 E-ta-a run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Embroiled in legal trouble.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Merchant (Merchant Marine).
10 49 Risk E-ta-a's fortune on a possibility lucrative deal and win.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Continued as Merchant (Merchant Marine).
11 52 A good deal ensures E-ta-a is living the high life for a few years.
11 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Merchant (Merchant Marine).
12 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 59 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 59 Aging Crisis. Owe 30,000 for medical bills.
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