Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
E-wa's business expands, E-wa's corporation grows, or the colony thrives. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
26 |
E-wa gain experience in a technical field as a computer operator or surveyor. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
32 |
E-wa's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
E-wa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Given advanced training in a specialist field |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Good fortune |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Voluntarily left Merchant Marine |
10 |
46 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |