Retired 1st Officer Eda Nevil  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 60 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 6 (0)111A46
Good listener
 
Skills
Astrogation 0
Broker 2
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Stealth 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Explorer Senior Scout34
Drifter Scavenger 01
Citizen Colonist 12
Merchant Merchant Marine 1st Officer55
 
Name Type Affinity Enmity Power Influence Species
Forrest Dendy Ally 1 0 1 1 Tezcat (M/28)
Fredrick Halpine Enemy 0 3 0 0 Iltharan (M/61)
Queen Austin Enemy 0 3 1 1 Tezcat (F/68)
Lavada Corbeld Enemy 0 3 3 1 Tezcat (F/76)
Lorraine Cook Contact 2 1 1 4 Tezcat (F/76)
Lorraine Cook’s relationships have begun to affect the character.
Dee Reid Contact 2 2 2 2 Tezcat (M/28)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 A new romantic starts. Gain an Ally.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 26 Eda Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eda Nevil fail to help. Gain an Enemy.
2 26 Severely injured. Fully recovered. Owe 20,000 for medical bills.
2 26 Forced to continue current assignment.
2 26 Promoted to Scout (Explorer) rank 2.
3 26 Continued as Scout (Explorer).
3 30 Eda Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eda Nevil fail to help. Gain an Enemy.
3 30 Psychologically damaged by Eda Nevil's time in the scouts.
3 30 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
4 30 Continued as Scout (Explorer).
4 32 Nearly killed. Owe 17,500 for medical bills.
5 32 Failed to qualify for Journalist (Entertainer).
5 32 Became a Drifter (Scavenger).
5 33 Betrayed by a friend. One of Eda Nevil's Contacts or Allies betrays Eda Nevil, ending Eda Nevil's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Citizen (Colonist).
6 36 Eda Nevil's business expands, Eda Nevil's corporation grows, or the colony thrives.
6 37 Promoted to Citizen (Colonist) rank 1.
7 37 Continued as Citizen (Colonist).
7 39 Life ruined by a criminal gang. Gain the gang as an Enemy
8 39 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 Eda Nevil's business or ship thrives.
8 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 43 Continued as Merchant (Merchant Marine).
9 47 Eda Nevil's business or ship thrives.
9 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 47 Aging Crisis. Owe 30,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Merchant (Merchant Marine).
10 50 Embroiled in legal trouble.
10 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Continued as Merchant (Merchant Marine).
11 52 Make an unexpected connection outside Eda Nevil's normal circles. Gain a Contact.
11 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Continued as Merchant (Merchant Marine).
12 59 Embroiled in legal trouble.
12 59 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 59 Aging Crisis. Owe 20,000 for medical bills.
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