Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Eda Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eda Nevil fail to help. Gain an Enemy. |
2 |
26 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Eda Nevil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eda Nevil fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Eda Nevil's time in the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Eda Nevil's Contacts or Allies betrays Eda Nevil, ending Eda Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
36 |
Eda Nevil's business expands, Eda Nevil's corporation grows, or the colony thrives. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Eda Nevil's business or ship thrives. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Eda Nevil's business or ship thrives. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
Make an unexpected connection outside Eda Nevil's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Embroiled in legal trouble. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |