Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Edythe Moore easily defeat. |
2 |
25 |
Gain Enemy if Edythe Moore don't already have one. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Good fortune |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Edythe Moore is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Edythe Moore went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Edythe Moore secretly provide religious rites for a dying leader or noble, although they do not share Edythe Moore's faith. Gain an Ally in the family and a Rival who disagrees with Edythe Moore's choice. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Edythe Moore accepted an offer of inducements to betray Edythe Moore's faith. Gain 400,000 in cash. |
9 |
47 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
48 |
Edythe Moore manipulate and charm Edythe Moore's way through high society. Gain a Rival and an Ally. |
10 |
51 |
Continued as Noble (Dilettante). |
10 |
53 |
Become deeply involved in politics on Edythe Moore's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
58 |
Attacked by enemies and injured. |
11 |
58 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
58 |
Gain Enemy if Edythe Moore don't already have one. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |