Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was sent to prison. |
3 |
24 |
Became a Prisoner (Inmate). |
3 |
25 |
A guard takes a dislike to Eileen Kennedy. |
4 |
28 |
Switched to Prisoner (Thug) with previous rank. |
4 |
32 |
Disgraced. Word of Eileen Kennedy's criminal past reaches Eileen Kennedy's homeworld. |
5 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
34 |
Defeated a prison gang. Gain an Enemy. |
6 |
36 |
Continued as Prisoner (Fixer). |
6 |
40 |
A guard takes a dislike to Eileen Kennedy. |
7 |
40 |
Returned to Prisoner (Thug). |
7 |
41 |
Accused of assaulting a prison guard. |
8 |
44 |
Returned to Prisoner (Inmate). |
8 |
45 |
Joined a prison gang |
9 |
48 |
Returned to Prisoner (Fixer). |
9 |
50 |
A guard takes a dislike to Eileen Kennedy. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Returned to Prisoner (Thug). |
10 |
54 |
Disgraced. Word of Eileen Kennedy's criminal past reaches Eileen Kennedy's homeworld. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Returned to Prisoner (Inmate). |
11 |
57 |
Beaten by a prison gang. |
11 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |