Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
44 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Elvina Weston's work ends up coming home with Elvina Weston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
55 |
Offered job by a patron. Now owe him a favor. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Failed to qualify for Law Enforcement (Agent). |
11 |
55 |
Switched to Drifter (Barbarian). |
11 |
59 |
Promoted to Drifter (Barbarian) rank 1. |