Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Emmie Credge's work ends up coming home with Emmie Credge, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Emmie Credge is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Emmie Credge as an Enemy. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Amnesia. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Nearly killed. Owe 17,500 for medical bills. |
8 |
42 |
Became a Merchant (Broker). |
8 |
43 |
Make an unexpected connection outside Emmie Credge's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Emmie Credge's normal circles. Gain a Contact. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
54 |
Make an unexpected connection outside Emmie Credge's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Broker) rank 2. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
57 |
Make an unexpected connection outside Emmie Credge's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |