Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Uncover a major conspiracy against Enid Henry's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Enid Henry survey an alien world. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Enid Henry's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Enid Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Merchant (Broker). |
9 |
54 |
Promoted to Merchant (Broker) rank 1. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Broker). |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |