Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Erika Walsh have no idea what happened to Erika Walsh – they found Erika Walsh's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Erika Walsh's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Attempted a risky adventure and was wildly successful. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Survived a risky adventure but gained nothing. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Forced to muster out. |
10 |
53 |
Failed to qualify for Worker (Citizen). |
10 |
53 |
Switched to Drifter (Scavenger). |
10 |
56 |
Find valuable salvage. |