Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Victim of a crime |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Nearly killed. Owe 11,250 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Ernestine Parker join a gambling circle on board. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Flight) with previous rank. |
5 |
34 |
Ernestine Parker is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ernestine Parker as an Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A good deal ensures Ernestine Parker is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Ernestine Parker's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Gained a contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Ernestine Parker faith is shaken. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |