Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Ester Buckman's Contacts or Allies betrays Ester Buckman, ending Ester Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Befriended by a senior agent. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Intelligence) rank 3. |
6 |
35 |
Voluntarily left Intelligence |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Retired. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Moved to a new world. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |