Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Eula Murphy's ship is damaged, and Eula Murphy have to hitch-hike Eula Murphy's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Eula Murphy learn something Eula Murphy should not have – a corporate secret, a political scandal – which Eula Murphy can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Eula Murphy's business expands, Eula Murphy's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Moved to a new world. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Eula Murphy's Contacts or Allies betrays Eula Murphy, ending Eula Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Embroiled in legal trouble. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
Given advanced training in a specialist field |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
54 |
Embroiled in legal trouble. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |