Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Political upheaval strikes Evelina Cain's homeworld, and Evelina Cain is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Amnesia. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Voluntarily left Barbarian |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
A police detective or rival criminal forces Evelina Cain to flee and vows to hunt Evelina Cain down. Gain an Enemy. |
5 |
28 |
Failed to qualify for Broker (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Army (Army Support) with the new title Private. |
5 |
29 |
Unit is slaughtered in a disastrous battle, for which Evelina Cain blame Evelina Cain's commander. Gain commander as Enemy. |
6 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
32 |
Evelina Cain is sent to a new community or parish to preach The Word among the poor. |
7 |
33 |
Continued as Believer (Holy Warrior). |
7 |
34 |
Evelina Cain come into conflict with a splinter group Evelina Cain's own religion which maintains Evelina Cain's version is the wrong one. Gain 2 Rivals. |
8 |
34 |
Switched to Drifter (Wanderer). |
8 |
35 |
Evelina Cain do not know what happened to Evelina Cain. There is a gap in Evelina Cain's memory. |
9 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
35 |
Retired at age 35. |
9 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
39 |
Evelina Cain come into conflict with a splinter group Evelina Cain's own religion which maintains Evelina Cain's version is the wrong one. Gain 1 Rivals. |
10 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
39 |
Retired. |
10 |
43 |
Gained a contact. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
44 |
Spend time with an alien race. Gain a contact. |
12 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |