Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Exie McGrath botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Exie McGrath's ship is damaged, and Exie McGrath have to hitch-hike Exie McGrath's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
34 |
Became a Rogue (Thief). |
5 |
35 |
A crime lord considers Exie McGrath his protégé. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Promoted to Rogue (Thief) rank 2. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
44 |
A crime lord considers Exie McGrath his protégé. |
7 |
46 |
Promoted to Rogue (Thief) rank 3. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
48 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Promoted to Rogue (Thief) rank 4. |
9 |
50 |
Voluntarily left Thief |
9 |
50 |
Became a Agent (Corporate Agent). |
9 |
52 |
Established a network of contacts. Gain 1 contacts. |
9 |
54 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Exie McGrath went above and beyond the call of duty. |
10 |
58 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |