Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Faabbab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Returned to Citizen (Corporate). |
5 |
35 |
Faabbab is rewarded for Faabbab's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Voluntarily left Corporate |
6 |
38 |
Retired. |
6 |
41 |
Good fortune. |
7 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
Good fortune. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |