Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Fairy Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fairy Mills fail to help. Gain an Enemy. |
3 |
27 |
Fairy Mills have no idea what happened to Fairy Mills – they found Fairy Mills's ship drifting on the fringes of friendly space. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Gained a contact. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
When dealing with an alien race, Fairy Mills botch an opportunity to gather extra intelligence about them. |
5 |
33 |
Psychologically damaged by Fairy Mills's time in the scouts. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Broker). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Fairy Mills's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
56 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
60 |
Imperial trade restrictions force Fairy Mills out of business. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |