Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Contact with Government. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 4. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 5. |
6 |
38 |
Became a Prisoner (Inmate). |
6 |
41 |
Make friends with another inmate; gain them as a Contact. |
7 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
45 |
A guard takes a dislike to Felecia Brown. |
8 |
46 |
Switched to Prisoner (Thug) with previous rank. |
8 |
50 |
Accused of assaulting a prison guard. |
9 |
50 |
Returned to Prisoner (Fixer). |
9 |
54 |
Accused of assaulting a prison guard. |
10 |
54 |
Returned to Prisoner (Thug). |
10 |
57 |
Offended a prison gang Felecia Brown tried to join. Gain an Enemy. |