Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Felicia Moore's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Felicia Moore went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Felicia Moore's work ends up coming home with Felicia Moore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Felicia Moore do not know what happened to Felicia Moore. There is a gap in Felicia Moore's memory. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Felicia Moore's Contacts or Allies betrays Felicia Moore, ending Felicia Moore's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Accused of a crime |
7 |
37 |
Became a Prisoner (Fixer). |
7 |
40 |
Disgraced. Word of Felicia Moore's criminal past reaches Felicia Moore's homeworld. |
8 |
41 |
Switched to Prisoner (Thug) with previous rank. |
8 |
44 |
Nearly killed. Owe 40,000 for medical bills. |
9 |
45 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Returned to Prisoner (Fixer). |
10 |
53 |
Beaten by a prison gang. |
10 |
53 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Continued as Prisoner (Fixer). |
11 |
57 |
Accused of assaulting a prison guard. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |