Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Fern Manning have been following false teachings! |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Fern Manning don't already have one. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Voluntarily left Barbarian |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Scarred. Fully recovered. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Drafted into Courier |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
When dealing with an alien race, Fern Manning botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Fern Manning's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fern Manning fail to help. Gain an Enemy. |
7 |
45 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Fern Manning's scout ship. |
9 |
49 |
Voluntarily left Courier |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
50 |
Spend time with an alien race. Gain a contact. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Betrayed by a friend. One of Fern Manning's Contacts or Allies betrays Fern Manning, ending Fern Manning's career. That Contact or Ally becomes a Rival or Enemy. |