Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Befriended by a senior agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Go undercover to investigate an enemy. |
5 |
38 |
A revolution, attack or other unusual event throws Ferne Hill's life into chaos, forcing Ferne Hill to leave the planet. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Ferne Hill easily defeat. |
7 |
44 |
Gain Enemy if Ferne Hill don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
58 |
Survived a risky adventure but gained nothing. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 3. |