Retired Settler Flo Duffey  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 60 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 5 (-1)111385
Faith in oneself, Overconfident, Perceptive
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Drive 0
Flyer (Rotor) 1
Gambler 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Striking) 1
Persuade 0
Pilot 0
Recon 0
Science (Space Sciences) 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Entertainer Performer 01
Scout Explorer 01
Drifter Scavenger 02
Believer Holy Warrior Hopeful02
Drifter Barbarian 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Doc Bishop Contact 2 2 1 1 Irhadre (M/22)
Shashashlangaar Kakhaa Contact 2 1 3 1 Vilani, Imperium (F/40)
Shashashlangaar Kakhaa is actually an organisation such as a political movement or modest sized business.
Murray Toll Contact 1 1 0 1 Irhadre (M/32)
Murray Toll is in desperate trouble and could use the character’s help.
Charity Taylor Contact 2 1 1 2 Suerrat (F/15)
reconciliation.
Arley Gomez Contact 2 1 0 1 Irhadre (M/61)
Rubin Nicol Rival 1 1 0 2 Halka (M/39)
Relationship redefined. Contact becomes an rival.
Yvonne Casey Enemy 0 2 1 5 Vlazhdumecta (F/30)
Yvonne Casey is missing under suspicious circumstances.
Mason Carr Enemy 0 2 1 0 Traltar (M/49)
Bertha Saxon Enemy 0 4 3 1 Irhadre (M/15)
Alfonso Rodriguez Ally 3 0 4 2 Dolphin, Imperium (M/35)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Flo Duffey is rewarded for Flo Duffey's diligence or cunning.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Flo Duffey learn something Flo Duffey should not have – a corporate secret, a political scandal – which Flo Duffey can profit from illegally.
2 24 Gain a criminal contact.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Political upheaval strikes Flo Duffey's homeworld, and Flo Duffey is caught up in the revolution.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 31 Nearly killed.
5 31 Became a Entertainer (Performer).
5 32 Public opinion turns on Flo Duffey.
6 32 Became a Scout (Explorer).
6 34 Flo Duffey's ship is damaged, and Flo Duffey have to hitch-hike Flo Duffey's way back across the stars to the nearest scout base.
6 34 Gain 5 Contacts. Gain 2 Enemies.
7 34 Became a Drifter (Scavenger).
7 35 Attacked by enemies and injured.
7 35 Severely injured. Fully recovered. Owe 15,000 for medical bills.
7 35 Gain Enemy if Flo Duffey don't already have one.
8 38 Continued as Drifter (Scavenger).
8 42 Suffer from a life-threatening illness.
9 42 Became a Believer (Holy Warrior) with the new title Hopeful.
9 44 Flo Duffey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 44 Switched to Drifter (Barbarian).
10 47 Flo Duffey do not know what happened to Flo Duffey. There is a gap in Flo Duffey's memory.
11 47 Returned to Believer (Holy Warrior).
11 51 Flo Duffey have been following false teachings!
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Retired at age 51.
12 51 Retired.
12 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 59 Moved to a new world.
14 59 Aging Crisis. Owe 50,000 for medical bills.
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