Retired Field Agent Frank Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 60 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 11 (1)11154B
Loyal to community
 
Skills
Athletics (Dexterity) 2
Broker 1
Deception 2
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Grapple) 1
Persuade 1
Profession (Freeloader) 0
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent34
Merchant Merchant Marine 4th Officer24
Scout Surveyor 01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Newton McGhee Enemy 0 4 0 0 Darmine (M/46)
Newton McGhee's influence is diminished.
Wesley Hicks Rival 2 1 2 6 Urunishani (M/57)
Relationship altered.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Go undercover to investigate an enemy.
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 29 Rewarded for a successful mission.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Continued as Agent (Intelligence).
4 32 Frank Silva's work ends up coming home with Frank Silva, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Failed to qualify for Merchant Academy.
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Smuggle illegal items onto a planet.
5 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 40 Forced to continue current assignment.
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
8 44 Continued as Merchant (Merchant Marine).
8 47 A good deal ensures Frank Silva is living the high life for a few years.
8 48 Forced to muster out.
9 48 Became a Scout (Surveyor).
9 52 Frank Silva have no idea what happened to Frank Silva – they found Frank Silva's ship drifting on the fringes of friendly space.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Frank Silva is chosen to represent Frank Silva's faith in a vid show or other highly public forum.
10 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 57 Frank Silva refuse to secretly provide religious rites for a dying leader or noble, because they do not share Frank Silva's faith.
12 60 Aging Crisis. Owe 10,000 for medical bills.
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