Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Freddie Fleming. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
23 |
Expand the field of Athletics (Strength), but gain a Rival in Freddie Fleming's former tutor. |
3 |
25 |
Graduated with honors. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Became a Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
36 |
Freddie Fleming gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Moved to a new world. |
7 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
41 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
47 |
Freddie Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freddie Fleming fail to help. Gain an Enemy. |
9 |
47 |
Freddie Fleming's ship is damaged, and Freddie Fleming have to hitch-hike Freddie Fleming's way back across the stars to the nearest scout base. |
9 |
47 |
Gain 2 Contacts. Gain 1 Enemies. |
9 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
49 |
Continued as Scout (Surveyor). |
10 |
50 |
Freddie Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Good fortune |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Freddie Fleming refused an offer of inducements to betray Freddie Fleming's faith. Gain 6 enemies. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |