Retired Henchman Freddie Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 60 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 5 (-1)111A65
Oblivious, Inherited success
 
Skills
Animals 0
Astrogation 2
Athletics 0
Deception 1
Diplomat 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language 0
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Worker/Civil Engineering) 1
Science (Social Sciences/Sophontology) 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand12
Marine Marine Support Marine01
Drifter Scavenger 23
Rogue Pirate Henchman13
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Iva Buchannan Enemy 0 3 4 2 Pirian (F/20)
Selmer Oneil Ally 1 0 1 0 Darmine (M/45)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Refuse to abuse Freddie Sim's position for profit.
2 22 Continued as Navy (Flight).
2 25 Freddie Sim join a gambling circle on board.
2 26 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 26 Voluntarily left Flight
3 26 Became a Marine (Marine Support) with the new title Marine.
3 27 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
4 27 Failed to qualify for Cavalry (Army).
4 27 Became a Drifter (Scavenger).
4 29 Spend time with an alien race. Gain a contact.
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Continued as Drifter (Scavenger).
5 34 Offered job by a patron. Now owe him a favor.
5 35 Promoted to Drifter (Scavenger) rank 2.
6 35 Became a Rogue (Pirate) with the new title Lackey.
6 39 Freddie Sim spend months in the dangerous criminal underworld.
7 39 Continued as Rogue (Pirate).
7 43 Backstab a fellow rogue for personal gain.
7 43 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
8 43 Continued as Rogue (Pirate).
8 44 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 44 Failed to qualify for Merchant Marine (Merchant).
9 44 Returned to Drifter (Scavenger).
9 45 Freddie Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Freddie Sim is chosen to represent Freddie Sim's faith in a vid show or other highly public forum.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Believer (Missionary/Humanitarian).
11 51 Freddie Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Retired.
12 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 57 Victim of a crime.
14 59 Aging Crisis. Owe 50,000 for medical bills.
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