Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
30 |
George Cowen refused an offer of inducements to betray George Cowen's faith. Gain 3 enemies. |
2 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
30 |
Continued as Believer (Missionary/Humanitarian). |
3 |
32 |
A notable academic consults with George Cowen about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
34 |
Continued as Believer (Missionary/Humanitarian). |
4 |
36 |
Good fortune |
4 |
38 |
Forced to continue current assignment. |
4 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
38 |
Continued as Believer (Missionary/Humanitarian). |
5 |
39 |
George Cowen retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Continued as Believer (Missionary/Humanitarian). |
6 |
43 |
Good fortune |
6 |
46 |
Forced to muster out. |
7 |
46 |
Failed to qualify for Artist (Entertainer). |
7 |
46 |
Became a Drifter (Wanderer). |
7 |
47 |
Drafted into Courier |
7 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
50 |
Became a Scout (Courier). |
8 |
52 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Attempted to change assignments. |
9 |
54 |
Failed to qualify for Explorer (Scout). |
9 |
54 |
Continued as Scout (Courier). |
9 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |