Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Smuggle illegal items onto a planet. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Gwendolyn McNab's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Gwendolyn McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gwendolyn McNab fail to help. Gain an Enemy. |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Citizen (Worker). |
6 |
39 |
Gwendolyn McNab's business expands, Gwendolyn McNab's corporation grows, or the colony thrives. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Moved to a new world. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Became a Agent (Corporate Agent). |
8 |
50 |
Accepted a deal with criminal or other figure under investigation. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
51 |
Encounter a Psionic institute. |
9 |
51 |
Tested for psionic powers |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
10 |
57 |
Psionic strength increases. |
10 |
58 |
Promoted to Psion (Psi-Warrrior) rank 1. |