Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Harper Austin's work ends up coming home with Harper Austin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
33 |
Thrown into a brutal ground war |
4 |
33 |
Severely injured. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
37 |
Scarred. Owe 5,000 for medical bills. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Contact with Government. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Switched to Merchant (Free Trader). |
8 |
48 |
Gained a contact. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
50 |
Make an unexpected connection outside Harper Austin's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
56 |
A series of bad deals and decisions force Harper Austin into bankruptcy. Harper Austin salvages what Harper Austin can. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Harper Austin come into conflict with a splinter group Harper Austin's own religion which maintains Harper Austin's version is the wrong one. Gain 2 Rivals. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |