Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies that Harriet Legge easily defeat. |
3 |
29 |
Gain Enemy if Harriet Legge don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Harriet Legge run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
40 |
Harriet Legge manipulate and charm Harriet Legge's way through high society. Gain a Rival and an Ally. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired. |
8 |
46 |
Moved to a new world. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
52 |
Good fortune. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |